Wednesday, April 28, 2010

Journal Entry 7

probably the most difficult thing to learn so far would be complex animations primarily because each action has a preaction and making sure they look natural is harder than it sounds.

The biggest helper for flash is to have real motion images to help you reference your animation sequences  to make the animation smoother and more natural looking.

In order to speed up anything you need to have a concrete grasp on what you want the end product to look like and a guide to keep you on track throughout the project. if you dont storyboard all possible events first then you will end up getting side tracked which can slow your workflow down considerably especially if your project starts to take a completely different turn from what you were originally intending.

Wednesday, April 21, 2010

Journal Entry 6

1. As far as advantages goes, it is easy to do motion and color changes in flash via the tweening objects instead of going through frame by frame animation. With flash you dont need an animation studio to help produce a quality cartoon, just a computer with the software and knowledge on how to use it.

2. As it is easy to do the tweens you still need to go through all the frames to make sure everything is going smoothly, i have seen several flash animations on the web where the designer failed to check his work before publishing and saw very noticable flaws in the animation.

3. 

Wednesday, April 14, 2010

Journal Entry 5

Try to explain to the client that the designer that originally worked on their projects is no longer with the company. Also explain that what they mean is a header, not an ad banner, by describing both, and then proceed to ask the client which one he actually wants before going through with anything. If the client is still unsure then give demonstrations on both to show what they are. After the client has chosen what he wants, then proceed to go through with the selection.

Wednesday, April 7, 2010

Journal entry 4

A) I believe his views on digital designers are accurate if a little abrupt. The author has his own oppinion on what a designer should be, however i like to think i am different in how i do things.

B) My design philosophy is to make something in the least ammount of time with the highest quality permitted and adding to it if there is more time available after the initial finished product is done but the deadline is still a ways away.

C) Flexability is generally required in order to work on a project in case something needs to be done but the person assigned the task isnt available that way you have a backup on hand so the project can be completed.

D) A project can be both business and personal if it interests you, however if its just to make some side money then its business but you should add a personal touch so you can feel more comfortable with the finished product.